Parsing and processing C++ source code

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Parsing and processing C++ source code  Empty Parsing and processing C++ source code

Post  meodingu on Tue Jan 11, 2011 5:12 pm

Parsing and processing C++ source code

It is relatively difficult to write a good C++ parser with classic parsing algorithms such as LALR(1).[18] This is partly because the C++ grammar is not LALR. Because of this, there are very few tools for analyzing or performing non-trivial transformations (e.g., refactoring) of existing code. One way to handle this difficulty is to choose a different syntax, such as Significantly Prettier and Easier C++ Syntax, which is LALR(1) parsable. More powerful parsers, such as GLR parsers, can be substantially simpler (though slower).
Parsing (in the literal sense of producing a syntax tree) is not the most difficult problem in building a C++ processing tool. Such tools must also have the same understanding of the meaning of the identifiers in the program as a compiler might have. Practical systems for processing C++ must then not only parse the source text, but be able to resolve for each identifier precisely which definition applies (e.g. they must correctly handle C++'s complex scoping rules) and what its type is, as well as the types of larger expressions.
Finally, a practical C++ processing tool must be able to handle the variety of C++ dialects used in practice (such as that supported by the GNU Compiler Collection and that of Microsoft's Visual C++) and implement appropriate analyzers, source code transformers, and regenerate source text. Combining advanced parsing algorithms such as GLR with symbol table construction and program transformation machinery can enable the construction of arbitrary C++ tools.

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Parsing and processing C++ source code  Empty Re: Parsing and processing C++ source code

Post  stevenlee on Tue Oct 18, 2011 10:02 am

(C/C++ code, BSD lic) Image manipulation, matrix manipulation, transforms
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(CUDA/C++, Commercial lic with free trial) Libjacket offers hundreds of general matrix and image processing functions, all running on the GPU. The syntax is very Matlab-like, with the goal of offering easy porting of Matlab code to C++/Libjacket.


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