Elk's GFX Extravaganza

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Elk's GFX Extravaganza

Post  AnarchoElk on Thu Dec 25, 2008 8:56 pm

These are all either beta work on graphics I'm doing for the game (final work will go in sprites and clothes) or completely unrelated graphics.


Beta pose for a Namek character.


Beta pose for a Humanoid character.


Beta orange gi clothing.


Beta Goho hair and clothing.


Beta head emotions.
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Re: Elk's GFX Extravaganza

Post  Abyss on Fri Dec 26, 2008 1:13 am

Awesome, I really like that namek and we can use the Goho hairs and clothes for humans!
Now IF you want to sprite for us we need to do the following first:

Human: standing south, east and west
then
Human: walking north, south, east and west
then
Human: attacking north, south, east and west (preferably 1 attack in 2 or 3 parts so we can make an animation)

After that we will start the Namek. Vegan and I will help, east and west can use the same sprite but only turned.)

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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Fri Dec 26, 2008 12:12 pm

I'll work on the standing sprites today, and perhaps walking if I can get standing done.

As for Namekseijin, that will be super easy as for the most part it's a recolour, you just have to add the antenna to the different heads, recolour green, then add the pink/yellow muscle shading.

For the attack I was thinking instead of having a single attack being an animation, I could sprite like, 2 or 3 different attacks, each with one frame, so when you press attack, the character punches, kicks and knees or elbows. This way you keep the speed of Dragonball. I mean, even Mr/Satan was fast as lightning, and we was. . . arguably the strongest non Dragon Team human, but still, pretty weak.

Actually, let me throw this out and ask if it would be possible. Let's say I sprite 2 punches, 2 kicks, 2 knees, and two elbows. Would it be possible for melee attack to randomly pick three of them? like I press attack once, I punch left punch right knee right, I press again I pick elbow and punch,, I press again I punch knee and kick etc.

I dont really know how to program, I tried learning a number of times, so I know some basics, I suppose if you set it up, you could have the attacks in an array, like punch kick elbow knee 1 2 3 4 5 6 7 8

if melee
then rand(melee.array) = ?a
remove ?a
rand(melee.array) = ?b
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
remove ?b
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
rand(melee.array) = ?c
remove ?c
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
end

?a b and c are all integers 1-8 (or 1 through the max amount of melee attacks) I suppose they'd all have to be variables. like melee1 melee2 melee3 and melee1 = rand(melee.array) then after that if statement runs setting up the melee attacks then the action melee could run and he would do those attacks.

Alternatively, you could have a martial arts level where in the beginning each attack only nets one hit, but as you get better in martial arts you get a longer combo?

I don't even know if this is possible or plausible, I just thought it'd be cool, so I'm putting it out there.
This way you use each attack once before starting over again.
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Re: Elk's GFX Extravaganza

Post  Vegan on Fri Dec 26, 2008 12:21 pm

One thinks don't do beta of all races do one fulll version race because when you do a more pose of beta you saw oh no i do it bad i must fix it and it will be more work. And i think we should make thiew kinds of height

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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Sun Dec 28, 2008 10:38 pm



Here is an animated test for walking, it needs a lot of work though, especially in the arms. The problem is the main standing pose has a diagonal angle, which means both the left arm and leg are back, which make it hard for a walking animation, as when the left leg is back, the left arm should be forward.
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Re: Elk's GFX Extravaganza

Post  Shikamaru on Mon Dec 29, 2008 1:42 am

It's a good start, better then vegan's Razz (no offense vegan).
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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Mon Dec 29, 2008 6:14 am



I took the idle pose out of the animation, and added some movement to the right arm (though it still needs more)

Besides the right arm, is there anythign else that sticks out as needing fixing?
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Re: Elk's GFX Extravaganza

Post  Vegan on Mon Dec 29, 2008 7:33 pm

Eee you must edit chest because it look ugly

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Re: Elk's GFX Extravaganza

Post  Barson on Mon Dec 29, 2008 10:09 pm

i like the namek one
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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Tue Dec 30, 2008 7:45 pm




Here is my new walk test, I fixed some arm issues, made the legs slightly thicker to make the sprite less top heavy, and balanced the movement out a bit.

Any issues remaining?
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Re: Elk's GFX Extravaganza

Post  Shikamaru on Tue Dec 30, 2008 9:06 pm

looks nice
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Re: Elk's GFX Extravaganza

Post  Swordman on Tue Dec 30, 2008 9:09 pm

Awesome...but the chest needs some work...

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Re: Elk's GFX Extravaganza

Post  Vegan on Tue Dec 30, 2008 9:27 pm

Chest now is good because Elk change perspective of the character now head is bad Razz
Head perspective should look like head in my avatar

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Re: Elk's GFX Extravaganza

Post  Abyss on Fri Jan 02, 2009 7:12 pm

AnarchoElk wrote:


Here is my new walk test, I fixed some arm issues, made the legs slightly thicker to make the sprite less top heavy, and balanced the movement out a bit.

Any issues remaining?

Awesome! Its good this way, maybe we can make it a little better someda but I love it already.


About the attack, I'll look in the code if we can add a random attack so youll hear more about that soon

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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Sun Jan 04, 2009 7:46 am



Here is a beta for the GUI.

It might not show up properly here so I'll link it as well.

GUI Beta
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Re: Elk's GFX Extravaganza

Post  Swordman on Sun Jan 04, 2009 11:48 am

Surprised

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Re: Elk's GFX Extravaganza

Post  Abyss on Sun Jan 04, 2009 5:36 pm

Awesome, only, I think the HP, EXP bar should be a little bit bigger

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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Tue Jan 06, 2009 12:35 am

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

Here is the new beta, as you can see it can be minimized so if you don't need something, you can get rid of it for more viewing area.

I made the buttons and HP/KI/STA bars bigger.
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Re: Elk's GFX Extravaganza

Post  Tharsten on Tue Jan 06, 2009 12:56 am

I love it!

It's a good idea to do it like this. This way you can pack away everything, but still open things up easily.

Great job Elk!
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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Wed Jan 07, 2009 8:48 am





I figure I might as well post my contest set in my gallery.
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Re: Elk's GFX Extravaganza

Post  Abyss on Wed Jan 07, 2009 6:59 pm

Awesome! Youre a Pan fan or something? Smile

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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Wed Jan 07, 2009 7:44 pm

Not really actually. My favorite female character is probably Videl, then 18, then Pan. I don't really know why I chose Pan.
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Re: Elk's GFX Extravaganza

Post  Abyss on Wed Jan 07, 2009 8:21 pm

Ahh ok, oh btw, what are you working on now? sprites or GUI?

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Re: Elk's GFX Extravaganza

Post  Aakash14 on Thu Jan 08, 2009 5:36 pm

This Guys GUI Rox...But here's my Suggestion -
Add a Bit more Color to the GUI
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Re: Elk's GFX Extravaganza

Post  AnarchoElk on Thu Jan 08, 2009 10:35 pm

GUI and the maps.

And yeah, the final GUI may have some more color. May not though. It will have more detail though. It'f flat grey right now because I dont want to put effort into finalizing it until the design is finalized.
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Re: Elk's GFX Extravaganza

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