Development Blog

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Development Blog

Post  Abyss on Thu Jan 08, 2009 11:55 pm

I started a development blog to keep you updated on everything thats being programmed in the game

Ok list so far:

Basic User Interface Improvements wrote:We added status windows where you can see your level and level of your stats, one where you can see your HP/KI/Stamina and one where you can see your current location, an experience bar, HP/KI bars for NPC's, NPC Chat windows and NPC information windows where you can see some of the stats and a description.
Added By: Tharsten & Abyss


Basic Graphical Improvements wrote:We added a name border, added custom HP/KI bars, NPC names and HP/KI can now only be seen on mouse hover we added a animation when hit by an attack, added information texts on almost all stats, skills and windows.
Added By: Tharsten & Abyss


Basic Server Improvements wrote:Better hacking security, added checks to see if someone uses a hex-editor or tries to use an item/skill that they do not have. Added basic speed improvements and removed alot of unneeded code to improve the server speed.
Added By: Tharsten & Abyss


Damage Layer wrote:When your health drops below a certain point you can now see damage on your character! And the good thing is: We can set different damages for different layers. So when your Namek is hurt he will have scratches and his clothes will be torn with purple blood! (and not red which would be the case if we had only 1 damage layer)
Added By: Tharsten


Mounts wrote:Mounts in our game will be cars mostly. You can buy a capsule and on use (which means: equip it) you will sit in a car! You can use the capsules as many times as you want and it will greatly increase your speed! Of course, you cannot attack while in the car and you will leave the car when attacked.
Added By: Tharsten


Regeneration Skill wrote:This exciting new skill will be for Nameks only. It's an unique skill which will improve the amount of energy you replenish the higher it gets. This will give an early advantage for you Namek lovers. TIP: Improve your Regeneration stat until you regenerate more than they hit you and keep full health while you kill your opponents. NOTE: Other races will get bonusses too, except for Saiyans, they have Super Saiya-Jin.
Added By: Abyss


Alignment System wrote:The Alignment stat is based on your actions ingame. You can raise, or lower, your alignment by doing good or evil quests and by killing NPC's. You become good when you kill evil NPC's and vice versa duh. Also, some quests need a certain alignment if you want to be able to do them.
Added By: Abyss


New NPC AI's wrote:The new AI's include the Guard, Ranged attack, Heal and KI attack AI.
Guard AI: You will find guards near big cities and important places. They will stand ground until a hostile NPC gets in their reach. Guards will kill the threat and return to their post until new danger arrives. TIP: Guards are your friends, use them to aid you in battle!
Ranged Attack AI: These little bastards will attack you with ranged weapons and then they run. Most of the times they have weak defence but they will be very hard to kill with their great speed.
Heal AI: These guys heal their fellow NPC's when they get weak. They wont attack you but will only run and heal. TIP: Kill these guys first or lead the other NPC's away from him because he can make your battle very hard if he keeps healing your target.
KI Attack AI: They will hit you with KI attacks! These guys will be bosses or very strong villains. They are strong, have high defence and awesome Ki attacks. Most of those skills will be obtained by killing these bosses for a quest.
Added By: Tharsten & Abyss


Name HP Color wrote:The color of your name depends on your health. When its full your name is green and it will change towards red. The same goes for NPC's. TIP: Look for red names on NPC's for easy kills!
Added By: Tharsten & Abyss


Improved map editor wrote:We improved the block system. Now we can block in directions. So you can get up but not to the left, right or down. Or maybe only down? We can set it: Great for dungeons!

We added Class and Level requirements to enter maps. Welcome levelled area's or Class only area's
Reflective Tiles: You can now see your reflection in the water!
Made By: Tharsten


Unique Experience System wrote:Before, you killed NPC's got experience, levelled and used the stat points you got to raise them. Now you get experience everytime you hit a NPC (Based on you level, NPC's defence and several other factors) so you wont have people who steal your kills

Now you use your experience to level stats. The higher you want the stat to be, the more experience you need.
Now only your vitals (HP/KI/Stamina) will increase when you level
Added By: Tharsten & Abyss


Player Abilities wrote:This awesome feature is inspired by the Elder Scrolls games. (Morrowind & Oblivion)

We took out the stat defence and divided it into more parts: KI defence, Melee Defence and Ranged Defence and we added Weapon Wielding. Now here's the cool part: You get experience when you use it. When you use a weapon your Weapon Wielding stat will increase. When you defend on melee attacks, your melee defence will get experience. So it increases at the rate you use it!
Also, its based on some stats too. So when you are very quick and agile, you will naturally dodge attacks easier.
Added By: Tharsten & Abyss


Right-Click movement wrote:You can now use your mouse to move! (you can also use the WASD and arrow keys) just hold your mouse and walk! This is for all you guys who just love to play with your..erm.. mouse!

Added By: Tharsten & Abyss

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Re: Development Blog

Post  KingKyle on Sun Jan 11, 2009 9:43 pm

thanks for posting ur accomplished work so far i cant wait for the release!!
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Re: Development Blog

Post  Abyss on Sun Jan 11, 2009 10:08 pm

Thanks, were still adding more features, and when the GUI and base char is ready we will concentrate on adding those in so we can release as soon as possible!

If you have any ideas for the game or improvements/tweaks on the existing features post in the suggestions section

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Re: Development Blog

Post  Vegeta on Wed Jan 21, 2009 6:42 pm

Wow! Some of these things look really hard! Awesome work Tharsten and Abyss! Awesom!

Do you still have that kickass zoom function btw?

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